1. Home
  2. Docs
  3. Together AI
  4. Together AI Manual v1.0.0
  5. Quick Start
  6. WorkFlows

WorkFlows

(Pro)Workflows – 3D Generation

Generate 3D models with material textures.

Input Image – generate image

  1. Prompt
    • Prompt
      Enter descriptive text for the image you want to generate.
    • Negative Prompt
      Specify elements you want to avoid in the generated image.
  2. Settings
    • Sampling Steps
      Define the number of steps for refining the image. Higher values result in better quality but increase generation time.
    • CFG Scale
      Adjust the strength of the prompt’s influence.

Input Image – local Image

  1. Select your image path.

Input Image – render Image

  1. Select a mesh object.
  2. Click “Render Image“.

(Optional) Repaint Image

  1. Enable the repaint image option.
  2. Select the image you prefer from Step 1.
  3. Configure Prompts and Settings for Repaint Image
    1. Prompt
      • Prompt
        Enter descriptive text for the image you want to generate.
      • Negative Prompt
        Specify elements you want to avoid in the generated image.
    2. Settings
      • Sampling Steps
        Define the number of steps for refining the image. Higher values result in better quality but increase generation time.
      • CFG Scale
        Adjust the strength of the prompt’s influence.
  4. Click “Repaint Image” button.

Generate Mesh

  1. choose your preferred image from Step1(or Step1.1 if Step1.1 is enabled).
  2. Click “Generate Mesh” button to begin the mesh generation process.
  3. Upscale & Enhance Image Detail
    Click the “Upscale & Enhance Image Details” button to upscale the texture to 4k resolution.

Tips: If you want to sculpt the model, it is recommended to merge the vertices first.

  1. Select the model
  2. Enter edit mode
  3. Select all vertices
  4. Right click ->Merge Vertices->by Distance

(Pro)Workflows – PBR Material

Generate PBR materials efficiently.

Generate Albedo

  1. Resolution: Choose the image resolution.
  2. Prompt
    • Positive Prompt
      Enter descriptive text for the image you want to generate.
    • Negative Prompt
      Specify elements you want to avoid in the generated image.
  1. Settings
    • Sampling Steps:
      Define the number of steps for refining the image. Higher values result in better quality but increase generation time.
    • CFG Scale:
      Adjust the strength of the prompt’s influence.
  1. (optional) Use ControlNet
    • Enable “Use ControlNet” and input the path to the ControlNet reference image. This image is in color.
  1. Click “Generate Albedo” button and choose your preferred albedo map.

Anti – tile

  1. Select the path to the image file.
  2. Click “Generate Anti-tile” button.

Generate Material

  1. Select the path to the image file.
  2. Click “Create Texture“.
    • You can click the Download button to save the current image for adjustments.
    • After making your changes, click the Upload button to upload the modified image.
Preview Texture
Download Texture
Upload Texture
  1. Click “Create Material“.
    • Choose how to apply the material by displaying it on a plane, sphere, or cube.
    • Enter material name.

Shader Edit

  1. Open the Shader Editor and adjust the following parameters.
  2. Adjustments
    • Roughness:
      Controls the smoothness and reflectivity of the material’s surface.
      • Scale: Default value 1.0
      • Offset: Default value 0.0
      • Randomness: Default value 0.0
    • Normal:
      Defines surface details like bumps and reflection direction through normal maps.
      • Strength: Default value 1.0
      • Scale X: Default value 1.0
      • Scale Y: Default value 1.0
      • Scale Z: Default value 1.0
    • Displacement:
      Used to change the geometry of the model surface and add a realistic height difference effect.
      • Midlevel: Default value 0.5
      • Scale: Default value 0.03
      • Flip: Default value 0.0

Material Preview

  1. Add Material
    • Preview Render Type
      • Adjust the size of the preview area by dragging the Preview Scale slider at the top of the preview window.
      • Select the preview render type on the right side of the preview area.
    • Click “Save to Lib” to save the material to the LH asset library.
Material Preview
  1. Delete Material
    • Click “Delete from Lib” button. In the pop-up window, select the name of the asset you want to delete and confirm by clicking “OK”.

(Pro)Workflows – Depth

Image Path

  1. Select the image path, and your image will be displayed below.

Generate – Full Image

  1. (Optional) Remove Background: Automatically remove background.
  2. (Optional) Use Previous Depth: Select a saved depth map generate shapes quickly.
  3. Click on “Generate” to start the process.The resulting depth image will be displayed in the preview area on the right.
  4. Switch to Material Preview Mode to view the recognition results.
  5. Click the “Save Depth” button to save the depth image for future use.

Generate – Main Object

  1. Choose the method for generating the final model: Separate or Blend
  2. Settings:
    • Resolution: Drag the slider to adjust the resolution—the higher the value, the more points are generated, with a range of 0-10.
    • Strength: Drag the slider to adjust the depth ratio— a higher value results in a more pronounced depth effect, with a range of 0-10.
  1. Click on “Generate” to start the process. The resulting depth image will be displayed in the preview area on the right.
  2. Switch to Material Preview Mode to view the recognition results.
  3. Click the “Save Depth” button to save the depth image for future use.


Tune – Main Object

  1. Smooth:
    • Drag the slider to adjust the smoothness of the model’s edges.
  1. Scale:
    • Adjust the scaling factors for the X, Y, and Z directions individually.

Tune – Full Image

  1. Mapping: Select the mapping type, which includes
    • Extend
    • Clip
    • Clip Cube
    • Repeat
    • Checker
  1. Scale:
    • Adjust the scaling factors for the X, Y, and Z directions individually.
  1. Subdivision Levels:
    Set the number of subdivision levels for finer mesh details.
  2. Subdivision Render:
    Define the subdivision level specifically for rendering.
  3. Strength:
    Adjust the depth strength; higher values result in a more pronounced depth effect.
  4. Smooth:
    Use the slider to adjust the smoothness of the edges.
  5. Contrast:
    Adjust the contrast of the generated model.
  6. Saturation:
    Adjust the saturation of colors in the texture, higher values result in more vibrant and intense colors.
  7. Interpolation:
    Set the interpolation size for the depth map to smooth out changes.

How can we help?