Setup Panel
The Setup panel ensures that your armature adheres to the LH standard, whether you are creating a new LH armature or transferring your existing armature.
Function
- Create a New LH Armature
- Click ‘”Create New LH Armature” button.
- Convert an Existing Armature to LH standard
- Click “Use Existing Armature” button.
- Select your armature.
- Fill in the blanks of the bone list. Load the bone list from presets or manually fill in the blanks. You can manage your preset bone lists using the “Save Bone List” and “Delete Bone List” buttons.
- Click “Transfer to LH Armature” Button. V1.0.0 only support T-pose or A-pose armature. More improvements will be included in future versions.
Rig Panel
The Rig panel handles the control system of the armature.
Function
- Generate Rig
- Select your armature.
- Click “Generate Rig” button.
- Reset Rig
- Select your armature.
- Click “Reset Rig” button.
- Clear Rig
- If your armature has LH rig system, select your armature.
- click “Clear Rig” Button
Capture Panel
The Capture panel contains the core function—motion capture. Advanced parameters can be adjusted to achieve better capture results.
Function
- Capture
- Fill in the parameters and click the “Start” button. Parameter explanations are listed below. Parameters in the advanced settings are optional.
- Input Type: Motion AI supports input formats including video, camera, and image.
- File Path: The file path of the input.
- Capture Type: Pose or Face. For face capture, please make sure the armature has the ARKit shapekeys.
- Smooth Coefficient: The larger the smooth coefficient, the smoother the animation will be. Recommend Value: 0.3 – 0.8.
- Horizontal Transform Coefficient: The larger the horizontal transform coefficient, the greater the horizontal transformation of the animation will be. This is typically used to control movement along the x-axis.
- Vertical Transform Coefficient: The larger the vertical transform coefficient, the greater the vertical transformation of the animation will be. This is typically used to control movement along the z-axis.
- Frame Step: the interval of inserted keyframes. Recommend Values: 2 or 4.
- Start Frame: The start frame for inserting keyframes.
- Enable Hand Rotation: Currently, the leading AI motion capture technology has limitations in accurately capturing hand movements. However, you can enable the hand capture feature as an experimental function to test its capabilities.
- Enable Shoulder Rotation: Not every armature can achieve optimal results in shoulder rotation due to variations in geometry. You can enable this feature to evaluate its performance.
- Target Armature: The armature you want to apply motion capture
- Record Keyframe: whether record animation.
- Fill in the parameters and click the “Start” button. Parameter explanations are listed below. Parameters in the advanced settings are optional.
- Clear animation: clear the animation of the target armature.
Tune Panel
The Tune Panel assists in optimizing the capture results.
Function
- Change control mode
- select your armature.
- click IK or FK in control mode to switch control system.
- Foot and toe optimization
- select your armature
- Set a reasonable ground height to automatically optimize the positioning of the foot and toe. The ground height should correspond to the z-axis value of the ground.
- Bake animation
- select your target armature.
- click bake animation
Remap Panel
The Remap panel facilitates copying animations from existing capture results.
Function
- remap
- Select the source armature that contains the existing animation.
- Select the target armature to which you want to copy the animation from the source armature
- (Optional) Click “Customize Remap Range” button to set the remapping range.
- Click “Remap” button.
Export Panel
The Remap panel facilitates the export of animations to FBX or GLTF formats.
Function
- Export FBX
- Select your armature and the corresponding mesh
- Click “Export FBX” button.
- Export GLTF
- Select your armature and the corresponding mesh
- Click “Export GLTF” button.