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  5. Panel Overviews and Usage Instructions

Panel Overviews and Usage Instructions

Generate Panel

Utilizes depth algorithms to detect content within an image and convert it into realistic 3D shape.

Main Object Generation
Full Image Generation

Function

  1. Main Object Generation
    • Model Type: you have two algorithm options
      • yolo: Provides fast and accurate detection across various classes
      • mask2former
    • Result Mode
      • Separate: The algorithm separates the main elements based on the recognized content.
      • Blend: Outputs the entire graphic as a single object, based on the algorithm’s recognition of the content.
    • Settings
      • Resolution: Set the resolution for generating points— higher values result in more vertices.
      • Strength: Adjust the depth ratio; higher values create a more pronounced depth effect.
      • Auto Refine: Automatically optimizes the vertices.
  1. Full Image Generation
    • Use Prebious Depth: When enabled, you can directly use the previously generated depth map or select a saved depth map from before, allowing for quick regeneration of the model.

Tips

  1. Use a higher resolution for detailed objects, but be mindful of increased processing time.
  1. If you find yourself generating models frequently, saving depth maps can significantly speed up your workflow.

Tune Panel

The Tune Panel allows you to make precise adjustments to the mesh.

Main Object Tuning Panel
Full Image Tuning Panel

Function

  1. Main Object
    • Select the mesh you want to extrude.
    • Smooth: Adjusts the smoothness of the mesh edges, allowing for a more polished appearance.
    • Scale: Modify the scaling factors along the X, Y, and Z axes to achieve the desired dimensions of the main object.
  1. Full Image
    • Select the mesh you want to extrude.
    • Mapping: Choose the mapping type to define how the depth information is applied
      • Extend : Expands the texture mapping beyond the original boundaries
      • Clip: Trims the texture mapping to fit within the defined limits
      • Clip Cube : Maps the texture within a cubic boundary, limiting the depth to the cube’s dimensions.
      • Repeat : Repeats the texture mapping across the surface of the mesh.
      • Checker : Applies a checkerboard pattern to the mapping for visual contrast.
    • Scale: Adjust the scaling factors for the entire image; modifies the size of the generated depth map.
    • Strength: Controls the depth strength; higher values result in a more pronounced depth effect in the final output.
    • Smooth: Applies smoothing to the generated mesh, reducing sharp edges
    • Contrast: Adjusts the contrast of the output, enhancing the visual distinction between light and dark areas
    • Interpolation: Sets the interpolation size for the depth map to smooth out transitions
    • Saturation: Adjusts the color saturation of the texture; higher values result in more vibrant and saturated colors.

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