Generate Panel
Utilizes depth algorithms to detect content within an image and convert it into realistic 3D shape.
Function
- Main Object Generation
- Model Type: you have two algorithm options
- yolo: Provides fast and accurate detection across various classes
- mask2former
- Result Mode
- Separate: The algorithm separates the main elements based on the recognized content.
- Blend: Outputs the entire graphic as a single object, based on the algorithm’s recognition of the content.
- Settings
- Resolution: Set the resolution for generating points— higher values result in more vertices.
- Strength: Adjust the depth ratio; higher values create a more pronounced depth effect.
- Auto Refine: Automatically optimizes the vertices.
- Model Type: you have two algorithm options
- Full Image Generation
- Use Prebious Depth: When enabled, you can directly use the previously generated depth map or select a saved depth map from before, allowing for quick regeneration of the model.
Tips
- Use a higher resolution for detailed objects, but be mindful of increased processing time.
- If you find yourself generating models frequently, saving depth maps can significantly speed up your workflow.
Tune Panel
The Tune Panel allows you to make precise adjustments to the mesh.
Function
- Main Object
- Select the mesh you want to extrude.
- Smooth: Adjusts the smoothness of the mesh edges, allowing for a more polished appearance.
- Scale: Modify the scaling factors along the X, Y, and Z axes to achieve the desired dimensions of the main object.
- Full Image
- Select the mesh you want to extrude.
- Mapping: Choose the mapping type to define how the depth information is applied
- Extend : Expands the texture mapping beyond the original boundaries
- Clip: Trims the texture mapping to fit within the defined limits
- Clip Cube : Maps the texture within a cubic boundary, limiting the depth to the cube’s dimensions.
- Repeat : Repeats the texture mapping across the surface of the mesh.
- Checker : Applies a checkerboard pattern to the mapping for visual contrast.
- Scale: Adjust the scaling factors for the entire image; modifies the size of the generated depth map.
- Strength: Controls the depth strength; higher values result in a more pronounced depth effect in the final output.
- Smooth: Applies smoothing to the generated mesh, reducing sharp edges
- Contrast: Adjusts the contrast of the output, enhancing the visual distinction between light and dark areas
- Interpolation: Sets the interpolation size for the depth map to smooth out transitions
- Saturation: Adjusts the color saturation of the texture; higher values result in more vibrant and saturated colors.