Icons
Icon | Description |
Open the cache folder to access the generated images | |
Upload Images | |
Download Images | |
Open a file browser | |
Refresh cache size | |
Clear all cached data |
Preference Panel
The Preference Panel allows for centralized configuration and management of various settings.
Function
- Base Settings
- Asset Lib Path
Set the path to your asset library folder. - ComfyUI Path
Select the ComfyUI path (i.e., the path to the extracted folder from ComfyUI_windows_nvidia_LH.zip). - ComfyUI URL
Set the ComfyUI startup URL.The default ishttp://127.0.0.1:8188
.
- Asset Lib Path
- Model Settings
- SD:
Select the SD model. - ControlNet Depth:
Select the ControlNet Depth model. - Depthanything:
Select the Depthanything model. - Upscale:
Select the Upscale model.
- SD:
- Popular Model
- Click “Get Popular Model” to view a list of available models.
- Model list columns
- Name: The name of the model.
- Type: The type of the model.
- Size: The size of the model file, typically shown in MB or GB.
- Click the Download button in the rightmost column for the desired model.
- If you have other models, make sure to place them in the corresponding directory.
Refer to the file structure below to ensure the models are correctly placed. Only by putting the models in the correct location can they be selected and function properly.
ReplaceYour ComfyUI Path
with the actual directory where your ComfyUI is installed (wherever you’ve extracted the ComfyUI_windows_nvidia_LH.zip)- SD model path:
Your ComfyUI Path
\models\checkpoints - ControlNet Depth model path:
Your ComfyUI Path
\models\controlnet - Depthanything model path:
Your ComfyUI Path
\models\depthanything - Upscale model path:
Your ComfyUI Path
\models\upscale_models
- SD model path:
- Others
- Cache Size
- Show: Open the cache folder to access the generated images.
- Refresh: Refresh cache size
- Clear: Clear all cached data
- Cache Size
Setup Panel
Based on the configured ComfyUI path and port, you can start the service or stop the service for ComfyUI.
Function
- Start ComfyUI
- Click the button to launch the ComfyUI service.
- Stop ComfyUI
- Click the button to terminate the ComfyUI service.
Generate Panel
The Generate Panel is used to create materials and provides ComfyUI settings for generating and saving images that can be used as materials.
Function
- Generate Albedo
- Resolution:
Image Resolution Options- 1K (1024×1024)
- 2K (2048×2048)
- 3K (4096×4096)
- 4K (8192×8192)
- Prompt:
Enter descriptive text to guide the image generation. You can enter multiple words, separated by commas. - Negative Prompt:
Specify elements to exclude from the image. Multiple prompts can be entered, separated by commas. - Sampling Step:
Define the number of steps for refining the image. Higher values result in better quality but increase generation time. - CFG Scale:
Adjust the correlation between the generated image and the prompt. - Use ControlNet:
Utilize ControlNet as a reference image for generation.- Check the “Use ControlNet” option and input the image path.
This image is in color.
- Check the “Use ControlNet” option and input the image path.
- Click “Generate Albedo“ button will produce four different results for you to choose from.
- Resolution:
- Generate Texture
- Click “Generate Texture” button to generate the normal, displacement, and roughness maps.
- Create Material
- Select how the material will appear on objects (plane, sphere, or cube).
- Enter material name.
- Click “Create Material” to apply the image and create a material in Blender.
Shader Editor
Parameters
- Roughness
- Scale: Adjusts the overall scale of roughness. Higher values make the surface rougher.
- Offset: Modifies the base roughness value.
- Randomness: Add randomness, making it appear more natural and irregular
- Normal
- Strength: Controls the intensity of the normal map. Higher values create more pronounced bumps, while lower values result in a smoother effect.
- Scale X: Adjusts the scaling of the normal map along the X-axis.
- Scale Y: Adjusts the scaling of the normal map along the Y-axis.
- Scale Z: Adjusts the scaling of the normal map along the Z-axis.
- Displacement
- Midlevel: Sets the baseline height for displacement (typically 0.5). Lower values shift displacement downward, while higher values shift it upward.
- Scale: Controls the overall intensity of displacement, determining the depth and prominence of surface details.
- Filp: Inverts the displacement direction.
Material Panel
The Material Panel allows users to manage LH materials, providing options to add, preview, save, and delete materials in the LH Asset Library.
Function
- Add material
- Select the desired render type on the right side of the preview area.
- Adjust the preview area size by dragging the Preview Scale slider located at the top of the preview box to suit your preference.
- Click “Save to Lib”.
- Fill in the relevant information in the Save Material window.
- click OK to save the material to the material library.
- Delete material
- Click the “Delete from Lib” button.
- In the pop-up window, select the name of the asset to delete.
- Click “OK” to confirm and remove the material.